So mechanically a "pure" physical adept would probably want to go Magic or Resonance D and then increase Magic rating to 6 with 4 adjustment attribute points and walk out of chargen with 6 power points (similar to how it worked in SR5, but adjustment points are easier to get than special attribute points used to be and power point costs have generally gone down - which mean 'pure' adepts got a relative buff out of this).Īnd a "burned out" physical adept (mix of augmentations and power points) would probably also want to go Magic or Resonance D but then get multiple points worth of augmentations - Then raise magic from with customization karma to gain a small pool of power points before leaving chargen (similar to how it worked in SR5). This also mean that adjustment attribute points and customization karma does not affect the number of power points a mystic adept get when he walk out of chargen, but essence los due to augmentations do. This mean adjustment attribute points, customization karma and essence loss due to augmentations will all affect the number of power points a physical adept get when he walk out of chargen. Again, this uses the Magic value in the Priority table, not as adjusted with Karma or adjustment points. They first purchase adept powers up to a maximum of their Magic attribute then multiply the remaining Magic by 2 to determine their starting number of spell choices. Split their Magic between spells and adept powers. Mystic adepts are a blend of inward and outward magic. This uses the Magic value in the Priority table, not as adjusted with Karma or adjustment points (but it is reduced by Essence loss).Īdepts have a pool of points equal to their Magic (as listed in the Priority table, before any adjustments) that they use to purchase adept powers. They must split their Magic between spells and adept powers. I appreciate that some changes are tricky to integrate into a book without affecting layout- however, until I see a supporting document with additional errata that could not fit, I'm going to assume CGL only approved this many changes.Īdepts have a pool of points equal to their Magic that they use to purchase adept powers. The fact of the matter is, only about 60-70 changes were implemented in the January update. To be clear: I don't think the English errata team did half as much work as the German errata team or anything like that. I figured that at least the tables/stat changes would be easy to port over, without needing a translator. However, the overlap was surprisingly small. There is some overlap between the GCRB errata and the new errata, hence why the totals in the left column add up to higher than the right column. Removed: 6/266 (Was part of my initial list, but was fixed by hotfix or was never an issue/I interpreted it more as a "bad rule" than an "unclear rule") Nothing that affects rules/gameplay, just stuff that bothered me) These are the running totals I have ( Tracker See Bamce's sticky for more info on the errata compilation project):įan Fixed: 18/266 (Typo fixes I made and put in the errata compilation PDF. PM me if you have more to add, I've plagiarized a bunch from /u/Orffen already (He has a PDF Diff program).ĮDIT3? 4?: So, all that time and they barely implemented half as much errata as the GCRB translation team did. Presumably an easy fix.?ĮDIT: All changes are recorded here. Some of the sections aren't multiline (You only get 1 skill in 6e. There is also a form-fillable character sheet.It now comes with a short story, Between a Corp and a Hard Place, by Jennifer Brozek.If you have it on DTRPG, you can download the new one from your library, labeled as 1-20. "Watch your back, shoot straight, conserve ammo, and never, ever, cut a deal with a dragon."Įdit: Official Changelist coming after the holidays! Living Community (Where you can play online) Subreddits For that please check out /r/ShadowrunReturns for help. Sadly our nova hot community isn't the best place to discuss the mechanics discussion or troubleshooting the video games. Mostly the pen and paper role playing game, but also the deck building card game, video games, and literature of Shadowrun. Discussion is primarily aimed at exploring narratives found in the Sixth World. Here at /r/Shadowrun we talk shop about all things in the shadows.
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